Wednesday, September 20, 2017

DIY Again

A couple of things going on. Reflecting, thinking about the spirit of the hobby that drew me to it as a kid.

I think back in the day, I had neither the money to acquire little metal guys nor the know-how to make stuff, myself.

Now, I got plenty of know-how, a modest trickle of hobby-money, and only a couple of hours a week to pull of hobby-stunts. SO, it comes down to: what do I want to take part in? The conspicuous consumption part of it, or the DIY, punk part of it?

I think, for me at least, that the answer is easy.  Don't get me wrong, I love Games Workshop's stuff.  The figs, the fluff, all of it.  I was mesmerized by Space Elfs with Bayonet-Chainsaws at age 11 or so, and now I think they are even better than they were then.  That said, I am consistently amazed at the quality of GW stuff that comes out - I don't feel I can paint it to justice! These Genestealer Cultists, once a dream of mine and started with 10 WWI german troops, now have whole codexes and are awaiting a coat of oil wash.  Funny how far things come.  I even finished painting a set of Necromunda 1e Scavvies that were mine when they came out new (thanks +Daniel Fandino !)

What do I want to do with my time and hobby dollars? I figured it out.  I want to make stuff.  I have decided to learn about sculpting and casting.  I have been practicing with some Hirst Arts tiles (the steel girders set) and made some casts from some things I put together

I'm also retexturing/repaintint my 2x2 game table tiles (lovingly called FLAGSTONE WASTELAND) and dickering around with Hive Terrain and some Zone Mortalis type stuff. Making some 1x2 and 1x1 foot tiles out of spare MDF laying around the new place

Next I will copy some SOB Seraphim and their jump packs to plop underneath some Statuesque heads, maybe...

Here's today's goings on:

Wednesday, June 14, 2017

Putt-Putt 40K


I was reading this series of Zombie Golf posts by +Stiubhart MacChoille and immediately got to thinking about ways to use what I already have to make a Golf40K game or something like it
"Wilkins, pull the flag as the ball approacheth, and prime the Promethium Pumps."
"The ball travels 3d8+10 inches plus the golfer's S score, and deviates from the marked target by 1d6-BS, to a minimum of 0 inches."

What I have in mind is Hivegolf.  9 holes of creaky hive towers, Plague Zombies, sludge, sumps, and gang warfare.  A couple of gangers surround and escort the driver and putter and you pop up encounters like from the Outlanders random encounters, and there's a ref like in Blood Bowl and your gang can pick up loot counters, archaeotech

Wyrds can telekinetically slice/hook you.  Hive conditions.  Stroke penalties. Spook-enabled targetting of hidden holes.

You can grab the rules +Stiubhart MacChoille used, or close to it, at the above link. Certainly got to model up some ball and hole counters.  Melta-Photon-balls and Exhaust-vent/Bunker-targets?

I think +David Okum may have done a golf series, also (maybe not, but he should have done)

Thursday, May 4, 2017


Got some heat-activated instant mold compound and toyed with it last night in a slow spell at work. Problem is I only have some old Green Stuff (like 5 years old) and it didn't soften very well so my results were pretty abominable. Still working out the kinks but here is the essential process, on some RTB1 plastic beaky marine heads and the only female Imperial plastic head in my collection, the gunner head from the SoB Inmolator kit. Next will maybe be some autoguns and old power fists