Wednesday, January 17, 2018

Into the Frostgrave

Ahh, Felstad. Ancient, illustrious, doomed. An icy hellhole. Perfect for pilfering and chock full of dead secrets and money.

I had the original Mordheim - after Necromunda it seemed like a good bet. We tried it a bit, and it didn't go over as well as Necromunda, and so it was shelved. I confessed at my gaming group yesterday that in a fit of pique at lugging that shit around for a decade, I threw it all in a trash can and sulked off. I recanted (of course!) but the trash was gone in the morning, and I've always had a little bit of great deal of remorse about it. I still have the pretty perfect rule book.

The good thing is that Frostgrave scratches that itch quite nicely. We started up a campaign yesterday and it was great fun. The focus on the game is not really the combat so much between the two groups of wizards and henchmen, but rather on Getting The Phat Loot and Getting Out Alive Intact. There was a great deal of stuff going on in our 3x4 stretch of wintery wasteland - the group has a house rule that collection of treasure tokens spawns a random monster from the Frostgrave Bestiary and of course I am thinking of ways to tweak that out to fit scenarios of my own devising... You could alter (add/elide) the list, insert monsters, change spawn points with special rules. I mean, it bears hacking which is maybe my favorite thing about the game, after its simplicity and speed.

Anyhow, I will tinker with it and we'll see what we'll see. Painting of zombies from TWD:AOW is slow, but getting done. Assembly of Necromunda has not even started. I'm liking the rules and figs but not totally sold on the modular approach - I note with some chagrin that I don't mind the modular approach of Frostgrave (by comparison) owing to the relative costs!

Wednesday, September 20, 2017

DIY Again

A couple of things going on. Reflecting, thinking about the spirit of the hobby that drew me to it as a kid.

I think back in the day, I had neither the money to acquire little metal guys nor the know-how to make stuff, myself.

Now, I got plenty of know-how, a modest trickle of hobby-money, and only a couple of hours a week to pull of hobby-stunts. SO, it comes down to: what do I want to take part in? The conspicuous consumption part of it, or the DIY, punk part of it?

I think, for me at least, that the answer is easy.  Don't get me wrong, I love Games Workshop's stuff.  The figs, the fluff, all of it.  I was mesmerized by Space Elfs with Bayonet-Chainsaws at age 11 or so, and now I think they are even better than they were then.  That said, I am consistently amazed at the quality of GW stuff that comes out - I don't feel I can paint it to justice! These Genestealer Cultists, once a dream of mine and started with 10 WWI german troops, now have whole codexes and are awaiting a coat of oil wash.  Funny how far things come.  I even finished painting a set of Necromunda 1e Scavvies that were mine when they came out new (thanks +Daniel Fandino !)

What do I want to do with my time and hobby dollars? I figured it out.  I want to make stuff.  I have decided to learn about sculpting and casting.  I have been practicing with some Hirst Arts tiles (the steel girders set) and made some casts from some things I put together

I'm also retexturing/repaintint my 2x2 game table tiles (lovingly called FLAGSTONE WASTELAND) and dickering around with Hive Terrain and some Zone Mortalis type stuff. Making some 1x2 and 1x1 foot tiles out of spare MDF laying around the new place

Next I will copy some SOB Seraphim and their jump packs to plop underneath some Statuesque heads, maybe...

Here's today's goings on:

Wednesday, June 14, 2017

Putt-Putt 40K


I was reading this series of Zombie Golf posts by +Stiubhart MacChoille and immediately got to thinking about ways to use what I already have to make a Golf40K game or something like it
"Wilkins, pull the flag as the ball approacheth, and prime the Promethium Pumps."
"The ball travels 3d8+10 inches plus the golfer's S score, and deviates from the marked target by 1d6-BS, to a minimum of 0 inches."

What I have in mind is Hivegolf.  9 holes of creaky hive towers, Plague Zombies, sludge, sumps, and gang warfare.  A couple of gangers surround and escort the driver and putter and you pop up encounters like from the Outlanders random encounters, and there's a ref like in Blood Bowl and your gang can pick up loot counters, archaeotech

Wyrds can telekinetically slice/hook you.  Hive conditions.  Stroke penalties. Spook-enabled targetting of hidden holes.

You can grab the rules +Stiubhart MacChoille used, or close to it, at the above link. Certainly got to model up some ball and hole counters.  Melta-Photon-balls and Exhaust-vent/Bunker-targets?

I think +David Okum may have done a golf series, also (maybe not, but he should have done)