Wednesday, January 17, 2018

Into the Frostgrave



Ahh, Felstad. Ancient, illustrious, doomed. An icy hellhole. Perfect for pilfering and chock full of dead secrets and money.

I had the original Mordheim - after Necromunda it seemed like a good bet. We tried it a bit, and it didn't go over as well as Necromunda, and so it was shelved. I confessed at my gaming group yesterday that in a fit of pique at lugging that shit around for a decade, I threw it all in a trash can and sulked off. I recanted (of course!) but the trash was gone in the morning, and I've always had a little bit of great deal of remorse about it. I still have the pretty perfect rule book.

The good thing is that Frostgrave scratches that itch quite nicely. We started up a campaign yesterday and it was great fun. The focus on the game is not really the combat so much between the two groups of wizards and henchmen, but rather on Getting The Phat Loot and Getting Out Alive Intact. There was a great deal of stuff going on in our 3x4 stretch of wintery wasteland - the group has a house rule that collection of treasure tokens spawns a random monster from the Frostgrave Bestiary and of course I am thinking of ways to tweak that out to fit scenarios of my own devising... You could alter (add/elide) the list, insert monsters, change spawn points with special rules. I mean, it bears hacking which is maybe my favorite thing about the game, after its simplicity and speed.

Anyhow, I will tinker with it and we'll see what we'll see. Painting of zombies from TWD:AOW is slow, but getting done. Assembly of Necromunda has not even started. I'm liking the rules and figs but not totally sold on the modular approach - I note with some chagrin that I don't mind the modular approach of Frostgrave (by comparison) owing to the relative costs!